Ubisoft NEXT 2022 Programming Challenge
C++
OpenGL
From March 11th-13th 2022
I participated in the Ubisoft Next
programming challenge.
The theme was to re-create gravitar
on the atari within three days using
Ubisoft's simple engine API.
I was able to do so in 3D despite the
engine only having support for rendering
sprites and lines.
(Click the thumbnail for more info!)
Ubisoft NEXT 2021 Programming Challenge
C++
OpenGL
For 3 days, from March 19th-21st 2021
I participated in the Ubisoft Next
programming challenge.
The idea is to create a game
within three days using the API
they give you. The theme for this
year was creating a Tower Defense
game.
(Click the thumbnail for more info!)
Evadere
Unity
C#
GGJ2021
Capstone
Evadere is a 3D escape room made in
Unity. The game originally started
out as a Global Game Jam 2021 project,
but my teammate Alexander Dispenza
and I decided to use it as a stepping
stone for Capstone.
It was made during my 3rd year of
Game Programming at Humber College
and worked on for 4 months, from
January - April of 2021.
(Click the thumbnail for more info!)
Tuber Simulator
Roblox
Lua
Tuber Simulator is a YouTube simulator
game I made on Roblox when I was 17.
I worked on the game for 1 year
from August 2017 - August 2018.
I still occasionally update it
from time to time.
(Click the thumbnail for more info!)