PERSONAL PROJECTS

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Ubisoft NEXT 2022 Programming Challenge

Ubisoft Next 2022

C++
OpenGL
     From March 11th-13th 2022 
     I participated in the Ubisoft Next 
     programming challenge. 
     
     The theme was to re-create gravitar 
     on the atari within three days using 
     Ubisoft's simple engine API. 

     I was able to do so in 3D despite the 
     engine only having support for rendering 
     sprites and lines.
 
    (Click the thumbnail for more info!)
    

Ubisoft NEXT 2021 Programming Challenge

Ubisoft Next 2021

C++
OpenGL
    For 3 days, from March 19th-21st 2021 
    I participated in the Ubisoft Next 
    programming challenge. 
    
    The idea is to create a game 
    within three days using the API 
    they give you. The theme for this 
    year was creating a Tower Defense 
    game. 

   (Click the thumbnail for more info!)
   

Evadere

Evadere

Unity
C#
GGJ2021
Capstone
        Evadere is a 3D escape room made in 
        Unity. The game originally started 
        out as a Global Game Jam 2021 project, 
        but my teammate Alexander Dispenza 
        and I decided to use it as a stepping 
        stone for Capstone.

        It was made during my 3rd year of
        Game Programming at Humber College 
        and worked on for 4 months, from 
        January - April of 2021.  
     
      
       (Click the thumbnail for more info!)
    

Tuber Simulator

Tuber Simulator

Roblox
Lua
    Tuber Simulator is a YouTube simulator 
    game I made on Roblox when I was 17. 

    I worked on the game for 1 year 
    from August 2017 - August 2018.
    I still occasionally update it
    from time to time. 
  
   (Click the thumbnail for more info!)